bendmorris / spinehaxe

Spine runtime for Haxe 3. Based on current AS3/libgdx runtimes.
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fix for SkeletonSprite with renderMeshes = false and skeleton.flipX = true #26

Closed Beeblerox closed 7 years ago

Beeblerox commented 7 years ago

This change will fix spineboy demo provided with the lib. As you can see for yourself the demo is broken if you set skeleton.flipX = false (while renderMeshes is false also)

bendmorris commented 7 years ago

Thanks!