Closed Partysun closed 9 years ago
Thanks, I will need to review this. A couple questions:
because it's all in progress. sorry for the license.
Does this pull request make it compatible with version 2.0.26?
Also, are there plans to support free-form deformation?
Is there anything i can do to help?
Thanks!
spinehaxe is closest to the AS3 runtime which doesn't support meshes or FFD. I've let off support for these features, but I suppose adding the runtime support and letting the renderers worry about implementation wouldn't hurt.
Do you think it could be an easy and/or fast addition?
Adding the runtime support should be pretty straightforward, the question is when I will have time to get around to it :) Without any unforeseen complications I should be able to get it in within the next two weeks, unless you have a specific deadline?
For implementing these features in the renderer you'd be on your own.
That's cool! I'm coordinating this effort with the HaxeFlixel team so we can also implement FFD in the rendering part. I believe next week we'll have this working (through drawTriangles), so it's probable that as soon as spinehaxe has the parsing support we'll be able to test FFD in HaxeFlixel straight away.
Sorry for the off topic btw :)
We have mesh on haxeFlixel last update. Thank you.
I try to upgrade Spine library for new features in java runtime. It's only first step and very fast and dirty. Also i try to add some tests in project. I find some bugs in TextureAtlas (for ex. if atlas has size entity, project will crash), but don't improve it yet.
In my mind, if I create pull request now, it's more simple to merge if I rewrite more codes in project.