bendmorris / spinehaxe

Spine runtime for Haxe 3. Based on current AS3/libgdx runtimes.
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Mesh animation doesn't seem to work #30

Open jeremyfa opened 7 years ago

jeremyfa commented 7 years ago

After uncommenting the vertices parsing (see #29), I tried loading and rendering the mesh-based animation "stretchyman" (provided in spine examples). It does load but the animation seems incomplete (seems like foots positions are not taken in account).

The same animation does work fine and as expected with spine-hx.