bendmorris / spinehaxe

Spine runtime for Haxe 3. Based on current AS3/libgdx runtimes.
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Problem with neko #9

Open Partysun opened 9 years ago

Partysun commented 9 years ago

2014-11-25 17 07 55 When I add new animation on neko, I catch critical exception.

On windows/mac/linux no problem.

Beeblerox commented 9 years ago

@Partysun could you provide code example with animation which produces this exception. I'd like to fix it (if i could)