(Alpha Stage, work in progress) An open-source 3D virtual creature evolution simulator built in OGRE rendering engine in C++ to experiment with emergent gait-periodicity in evolved creatures on unknown terrain.
There seems to be a bigger issue when usng multiple terrains at once.i asked how it is done at the ogre forum. The hills implementation is on hold until I know how it is done.
There seems to be a bigger issue when usng multiple terrains at once.i asked how it is done at the ogre forum. The hills implementation is on hold until I know how it is done.