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(Alpha Stage, work in progress) An open-source 3D virtual creature evolution simulator built in OGRE rendering engine in C++ to experiment with emergent gait-periodicity in evolved creatures on unknown terrain.
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Implement more chaotic systems
#178
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benelot
opened
8 years ago
benelot
commented
8 years ago
Look at the chaotic systems implementations for arduino
Look at the chaotic systems implementations for arduino