benelot / minemonics

(Alpha Stage, work in progress) An open-source 3D virtual creature evolution simulator built in OGRE rendering engine in C++ to experiment with emergent gait-periodicity in evolved creatures on unknown terrain.
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Make FSLimits work #193

Closed benelot closed 8 years ago

benelot commented 8 years ago

The problem was the CFM, which made the limits so soft, that they did not matter anymore. Fixed in a827c150b764e94970467950f8adcdd9be3c9f2d.