(Alpha Stage, work in progress) An open-source 3D virtual creature evolution simulator built in OGRE rendering engine in C++ to experiment with emergent gait-periodicity in evolved creatures on unknown terrain.
A saved population will contain the current_generation +1 in the file, which causes the simulation to crash because it can not find a matching generation to load. Fix this by traversing back in the generation number until you find a valid folder.
A saved population will contain the current_generation +1 in the file, which causes the simulation to crash because it can not find a matching generation to load. Fix this by traversing back in the generation number until you find a valid folder.