benelot / minemonics

(Alpha Stage, work in progress) An open-source 3D virtual creature evolution simulator built in OGRE rendering engine in C++ to experiment with emergent gait-periodicity in evolved creatures on unknown terrain.
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Look into advanced character animation #55

Closed benelot closed 9 years ago

benelot commented 9 years ago

http://tomlee.co/misc/jakobsens-advanced-character-physics-annotated/

benelot commented 9 years ago

http://brm.io/game-physics-for-beginners/

benelot commented 9 years ago

http://paulbourke.net/miscellaneous/particle/

benelot commented 9 years ago

Refer to #7.

benelot commented 9 years ago

The above mentioned links are rather unimportant for the projecg but nevertheless interesting to read on how to build a physics engine:

For illustration and source code, these might be more useful to implement missing effects:

benelot commented 9 years ago