benelot / minemonics

(Alpha Stage, work in progress) An open-source 3D virtual creature evolution simulator built in OGRE rendering engine in C++ to experiment with emergent gait-periodicity in evolved creatures on unknown terrain.
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Add bullet to project so that it is usable #7

Closed benelot closed 9 years ago

benelot commented 9 years ago

Just for completeness and what you learned about making cmake projects for eclipse. Simply redo the bullet installation:

Include bullet into your project according to this:

Test your setup with a simple section from the tutorials

From Getting started

benelot commented 9 years ago

Reevaluate the advantages and disadvantages of ogrebullet versus pure bullet. Look at bullet examples in pure opengl and implement them in your project.

benelot commented 9 years ago

Find the one that suits your needs:

benelot commented 9 years ago

Bullet is now included into the project: Now build a simple physics simulation into the space:

Further look at the examples of the bullet library and look for cool features you might use in the simulator. We need:

Would be cool:

benelot commented 9 years ago

Some links about realistic simulation:

benelot commented 9 years ago

Muscle simulation:

benelot commented 9 years ago

Added bullet include directory: /usr/local/include/bullet.