Closed benfoxall closed 7 years ago
http://youtu.be/AclwH64eAkU < sony jumbotron unit teardown. Awesome
First slide format for #mkgn
[ picture of someone looking at phone ]
The point here is that we fundamentally interact with technology in a physical way. Here, our physical way of interacting with a device is completely isolated and lonely, even though the device is pretty awesome.
And by thinking about our physical environment, and how our devices join us within that - I think we can make much more compelling technology.
As developers and designers, we need to think about the bigger picture than our implementation. We're not building websites/apps, we're building ways that a human being can achieve some kind of goal (even if that goal is something pretty to look at!)
And when we're planning out a project and we start thinking - "what should this site do", we've already gone too far - we should be thinking "what am I allowing a user to achieve".
We should be thinking about the most natural way to interact
Junkyard jumbotron could be re-implemented to use client side image recognition and webrtc
http://c4fcm.github.io/Junkyard-Jumbotron/
https://github.com/c4fcm/Junkyard-Jumbotron
client js ARToolkit would be perfect for this - https://github.com/kig/JSARToolKit
Because we could process video, we could sync up the timestamps of each device, perhaps using something like manchester coding
Perhaps make use of 3d orientation?