Open bengreenier opened 5 years ago
This tracks an optimization that we have added in the past for https://github.com/3DStreamingToolkit/3DStreamingToolkit - wherein we store the device context and write to the device directly, rather than marshalling data up into a unity texture.
https://github.com/3DStreamingToolkit/3DStreamingToolkit/blob/master/Plugins/UnityServerPlugin/StreamingUnityServerPlugin.cpp#L339
This tracks an optimization that we have added in the past for https://github.com/3DStreamingToolkit/3DStreamingToolkit - wherein we store the device context and write to the device directly, rather than marshalling data up into a unity texture.
https://github.com/3DStreamingToolkit/3DStreamingToolkit/blob/master/Plugins/UnityServerPlugin/StreamingUnityServerPlugin.cpp#L339