Closed goopymoon closed 5 years ago
Thank you for the report. This is a problem caused by different build types of Bullet Physics. Try adding the following option to Saba's cmake argument. cmake -D CMAKE_BUILD_TYPE=RELEASE ..
Sorry for the late response. I just tested and It works well. What I did was running Saba viewer in debug mode with Xcode. I learned a lot. Thank you.
Sorry, this is problem of alignment. In the macOS environment, the inside of "getOpenGLMatrix" assumes a variable aligned to 16 bytes. I will fix problem.
I'm impressed by your awesome code. I found Bullet which is installed by brew has crash problem in high Sierra and Mojave. This is the solution from googling. I hope this can be a help for updating your installation document.