This project is perfect, and I am trying to port it to kotlin (without cpp), and I stucked on animation and physics calculation, but the base loader is finished and available in Minecraft
mmdbase (loader lib): https://github.com/PrimogemStudio/mmdbase
Minecraft interface (framework): https://github.com/PrimogemStudio/Adavanced-Framework
Thanks for implementation this on kotlin! (I hate cpp of its poor crossplatform and new features after C++ 11, I have to build libs for every platform and operating system)
This project is perfect, and I am trying to port it to kotlin (without cpp), and I stucked on animation and physics calculation, but the base loader is finished and available in Minecraft mmdbase (loader lib): https://github.com/PrimogemStudio/mmdbase Minecraft interface (framework): https://github.com/PrimogemStudio/Adavanced-Framework Thanks for implementation this on kotlin! (I hate cpp of its poor crossplatform and new features after C++ 11, I have to build libs for every platform and operating system)