Closed benirose closed 1 year ago
This has all been address in BSS1.3 branch.
Looking thru your new reset code tweaks, I can't help but feel like they're a little over-engineered... I'm sure it works as intended, haven't fully tested myself.
The simpler solution in my mind is to process and output the current step on Clock(0) first and increment the step last. So, if a reset sets it back to step=0, that step is still processed before advancing. This is how it already works in AnnularFusion.
EDIT: I'll probably eat my words lol, every app is a bit different
The current behavior for reset in most applets is to set things back to the first step. This is a pretty analog approach, but is probably not the expected behavior, as the next clock will move it to the second step rather than playing the first one. If possible, applets should be updated so that if they are reset while not receiving a clock, the first clock they receive plays the first step.