Open mnivoliez opened 4 years ago
Yes, it can and probably will at some point when I get the time to make a PKGBUILD for it
To be honest I'm already looking into it, once I got a a good grip on a pkgbuild, may I post it here for you to see if it fits?
Sure, any help is welcome :)
Ok, I made one. It is basic but could be a start. Where do you want to put it? Should I make a merge request to put it inside the repo or should I drop it in here?
Yeah if you could attach it here would be great :)
Here we go! I put it inside a gist for now as I can't just drag'n drop the file here: PKGBUILD
Please, not that only the release is covered by this PKGBUILD, I'll try to make another one for the git version.
That looks good already!
ok I think we have a few things to solve here before we can push it to AUR: 1) The package name for my next release needs to match "vr-streaming-overlay", not "vroverlay", so the AUR package can be called "vr-streaming-overlay" for consistency 2) Description needs to be reworked a bit - will update it in README.md 3) I need to include icon.png and a .desktop file in the repo and release export, so an icon can be installed for the user to launch it comfortably
A vr-streaming-overlay-git AUR package would be really nice too, basically you'd have to: 1) Grab the current Godot 3.2.1 server build and use --export parameter to export the project you pulled from GIT, then package that export up similarily to the non-git version
I will try to make those changes and a 0.0.4-alpha this weekend, which is a long weekend for me so I have more time \o/
I also got a long week end (monday is a day off where I live), so I'll work on those changes. Should we create repos for pkgbuild or something? I never done one before so I'm kind of discovering all that.
I still have to read up on AUR what is the procedures there for the PKGBUILDs. Ideally I'd liek to have it in this repo.
I made good progress on this; I now download the source directly from GIT and "compile" it with Godot, this saves us from making a -bin AUR package.
I also registered with the AUR and the PKGBUILD is almost modified, however ran into #11 myself - I made a fix for godot_openvr that needs to go through first.
Actually seems to be an issue on Godot's side https://github.com/godotengine/godot/issues/36781
Hi, have you the PKGBuild somewhere? Have you decided where to put it?
Yes we will keep a copy here in the repo, and I wil upload them to AUR by Git (that seems to be the way to do it). Still working on all that.
Hi, are there still plans for maintaining this project, and doing an AUR build as suggested here?
Yes, lately due to COVID I have not had much time for it, but holidays are coming up so expect some updates :)
@beniwtv Sweet to hear! I understood that the latest release is broken and I should run latest master? Btw, are there ANY alternatives for twitch chat on linux right now? would be interesting to test, but havent found any.
There is xrdesktop, which you can use to get your desktop windows into your VR world, some streamers use that. You could use that to beam pop-out Twitch chat windows in.
Hello me again,
I was wondering if your program could not be distributed in archlinux aur depot?