Open ojsl1 opened 5 months ago
Vkbasalt code needs to be rewritten but it'll be back says the dev as per https://github.com/benjamimgois/goverlay/issues/82
The 1.0 release notes state that replaysorcery support has been dropped, however there's no mention of vkbasalt support being dropped too. Comparing the 0.9.1 and 1.0 releases 99% of the code for vkbasalt has been stripped.
What's the current status for goverlay+vkbasalt, is it under rework or is there just no interest in maintaining it?
it will be back
For anyone looking for a workaround: I found that inputing ENABLE_VKBASALT=1 %command% in the Steam Launch options allows my vkbasalt config to still be used. You have to input the command in each game in your archive which can be a bit annoying, but its better than losing CAS sharpening and the post-processing effects.
@Rocka1231 ~/.profile export ENABLE_VKBASALT=1
The 1.0 release notes state that replaysorcery support has been dropped, however there's no mention of vkbasalt support being dropped too. Comparing the 0.9.1 and 1.0 releases 99% of the code for vkbasalt has been stripped.
What's the current status for goverlay+vkbasalt, is it under rework or is there just no interest in maintaining it?