Closed benjamin051000 closed 1 year ago
This is the output of 800x450 (1spp) random_scene
Disabling optimizations did not improve the situation.
After reflogging and resetting many commits back, looks like the code worked at commit d99914ad (Updated project to include src directory). Looking for where the first commit where it breaks is...
At some point this was fixed.
Thus, two_spheres outputs an image of pure background color.
In the case of random_scene, world.hit() does return true sometimes, but outputs a static-looking image with no discernable objects.