benjavides / UEKeepSimulationChangesPlugin

Unreal Engine plugin to expose an engine function to save the changes made to an actor in blueprints
MIT License
9 stars 0 forks source link

Packaging error #1

Open zoltan-erdokovy opened 1 year ago

zoltan-erdokovy commented 1 year ago

Super useful plugin! Sadly we ran into a packaging error:

ERROR: Unable to instantiate module 'UnrealEd': Unable to instantiate UnrealEd module for non-editor targets.
         (referenced via Target -> KeepSimulationChanges.Build.cs -> LevelEditor.Build.cs)
benjavides commented 1 year ago

Which version of Unreal are you using?

zoltan-erdokovy commented 1 year ago

4.27.2