benkuper / Blux

A new way of controlling stage lights and other devices
GNU General Public License v3.0
34 stars 2 forks source link

Problems with the linux version #8

Open t0m4s opened 7 months ago

t0m4s commented 7 months ago

Hi ben,

I'd like to use Blux but I'm having troubles trying to get it working (openGL as been deactivated in the preferences, the last version of BluxWebViz is present in ~/Documents/Blux).

Using the appImage Linux-64bit Stable 1.2.0 :

Building from source (git clone --recursive https://github.com/benkuper/Blux.git) :

Using you appImage or my build, I also do have a lot of random bugs. By looking at your videos tutos, it's obvious that something is going wrong with my configuration.

Any idea ? What kind of infos could I provide to try and help fixing all of this mess ?

Config : fresh install of Xubuntu 22.

Edit : didn't changed anything and now your appImage systematically crashes when I try to open the 3D view.

benkuper commented 7 months ago

yep never tested on linux. When changing from outside window to internal panel, it is weird indeed, but if you save a file and reopen it with this layout, it will reload the view and should work

t0m4s commented 7 months ago

Yes, it reloads the view as it was. But the software is still not usable for me. If I do add a fixture, it will never appear in the 3D view even after hitting F5. And as I said, their are lots of other bugs (shortcuts working from time to time, Blux crashing while loading a project...). In fact I haven't been able to really test your software.

Could be interesting if you could find somebody else to try your software using linux to see if the problems comes from my config.

Thanks for the answer.

t0m4s commented 7 months ago

Just tested with a live linux mint USB key : same behavior :-(.

qlcplusme commented 1 month ago

Hello Ben, I've just discovered all your software and compliments! I like to try a different approach for lighting, I've the same issue on linux so the workflow with moving heads is quite limited, unless I can test it with a real rig. Any plan to implement the MVR import from Blender? regards