Closed circuitb closed 5 months ago
The actual complete name of the confusing "Evaluate on Seek" function is evaluateOnSeekAndPlay
in code.
It only applies if you seek while the sequence is playing, for example if your sequence is playing and you click to skip a little further, all the triggers in between will be triggered.
There is no function to do what you want right now., but I've suggested one here: https://github.com/benkuper/juce_timeline/pull/6
**when playing back a non realtime sequence (pause mode + setCurrentTime ) from an external clock (osc) the triggers are not evaluated The Evaluate on seek is not working here The sequences need to be in Play state to output triggers actions
Describe the solution you'd like A Dirty workaround is to trig a play action on previous frame and trig pause on the next frame
Describe alternatives you've considered Evaluate on seek option should do the trick