Open benmiller314 opened 2 years ago
My audio narrative will be set in a lively amusement park in October, nearing Halloween. The story revolves around a group of friends looking for the best scares in the park, which will be full of various actors (creepy clowns with the accompanying horn/squeaky nose, chilling dolls who, of course, want to play with you, and the classic chainsaw-wielding maniac), as well as different themed walkthroughs/houses (an abandoned asylum, Dracula’s castle, a deadly funhouse, etc.). As the friends decide to entire one of these seemingly deserted houses, hidden away at the back of the park, they are not prepared for what they face inside… (I haven’t decided whether I will take a more strictly horror approach for the end of the story, or whether I will keep it wholesome while teasing some of those horror themes.)
Needs | Solution |
---|---|
Dialogue for main characters/actors | Me, my roommates |
Music to establish carnival/theme park setting | Source from CC |
Footsteps to establish/emphasize movement of characters | Record or source from CC |
Sound of a chainsaw | Source from CC |
Squeak/horn sound | Record or source from CC |
Music to establish suspense setting in house/walkthrough | Source from CC |
Popcorn popping | Record |
Sound of playing/winning carnival game | Source from CC |
https://github.com/kaitlynmchugh/soundscape2022spring/tree/master
For my audio narrative, I'm in between "a day in the life" or a potential story I came up with while lying in bed. I plan on this story taking place at a park. What I've come up with so far is a young college student going on a peaceful nature walk at the park in the winter. However, to make things "spicy", as they are walking, they hear a nearby branch crack and look back and see a humanoid shadow and so they begin to pick up the pace. I've yet to decide where I want to go from there with that story, but I want to leave it open-ended for now because there are many possibilities.
Below is my assets for the park story (which I'm definitely leaning towards as of now):
Sounds | How I will get them |
---|---|
Feet walking on trail/snow | Record the sound of my shoes hitting the ground as I walk. |
Branch Breaking | Source from CC |
Park ambience (including people playing sports, birds chirping etc. | Simply going to the park and pressing record! Or potentially CC depending on which I think fits better |
Heavy breathing from running | Source from CC |
For my audio narrative I want my story to focus on the idea of a typical “day in life” for a college student. The story will be set on the first floor of Hillman library and will focus on the lives of a group of college students who are avoiding doing their work and instead are talking on the first floor. I plan to set the environment of the story in Hillman by adding sounds such as keyboard typing, the sound that the machine makes when one swipes their panther card to gain access, backpacks zipping, books opening, and the background chatter filled with student conversations about work. After the students in my story sit down and open up their computers, the background chatter noise will be reduced and they will start talking to avoid their work. In order to create a climax to the plot I plan on one of the students realizing they forgot to do an assignment therefore causing intense background music to commence and a frantic clicking on the keyboard.
Sounds
Solution
Keyboard typing
Source from CC
Card access
Go to Hillman and record
Backpacks zipping
Either source from CC or record myself depending on which is easier
Books opening
Record the slamming of a book myself so the quality and sound is loud enough
Background chatter
Record random noise in Hillman
Main character conversations
Friends and I record separately
For my audio narrative, I want to take people to a different world. The genre will most likely be sci-fi or fantasy. The story will be set on a planet that is under attack. Using different sound effects I will create the different environments of being on a ship or in the midst of a battle. Sounds to create environments will include battlefield ambiance, running on metal, multiple layers of chatter, and typical sounds you would hear on a spaceship. For the battle environment, I will use battlefield ambiance, gunfire, explosions, etc. I plan for there to be at least 4 unique characters that will be voiced by me and my roommates. The story will take start on the ship and then go down to the surface of the planet where you will be immersed in the mission as the elite soldiers fight to complete it. It will be fast-paced and I also may add background music to make it a little more dramatic.
Sounds | Solution |
---|---|
Voicelines for characters | Me and my roommates |
Background music | Source from Youtube/CC |
Battlefield Ambiance | Source from Youtube/CC |
Running on metal/grate | Source from Youtube/CC |
Sounds of Spaceships | Source from Youtube/CC |
Overlayed chatter | Record |
AI voice | Source from uberduck.com |
Various gun sounds | Source from Youtube/CC |
Alarm | Record or source |
For my audio narrative I would like to do a "Night at the Orchestra". The listener will believe that they are a viewer about to see an orchestra perform at a concert hall. In the beginning, I will have the sound of someone opening a door and entering a room to wait in line. There will be people chatting and then someone saying, "Ticket Please". Then the sound of another door will open and there will be feet shuffling, people chatting, and musicians warming up their instruments. Then to indicate that the show is about to begin, people will applaud which means that the conductor has come out on stage and then the clapping will slowly fade out. But then the conductor will pass out and I'll add a thud sound and people gasping. This is what I have so far, but I plan to figure out more as I develop this project.
Sounds | Solution -- | -- Door opening from outside | Record at my house Background noise as people wait in line | Record in Hillman / in one of my larger lectures or source from CC Someone saying "Ticket Please" | Record myself Door opening from inside | Record in Hillman or in larger lecture Instruments being tuned | Source from CC Applause | Source from CC Thud noise | Source from CC or record myself People gasping | Source from CCFor my audio narrative, I am interviewing my boyfriend, who frequently sails. The narrative will start with him recalling his trip in California when he was sailing from Santa Barbara to San Francisco and an unmarked fishing vessel pulled up to them. Then it will transition us into the scene where he goes to sleep next to the diesel engine but is woken up by his first mate that there might be pirates attacking the ship. Since the story is pretty mundane sound-wise, I will spice it up with turbulent weather.
Sounds | Solution |
---|---|
Diesel | YouTube/CC |
Footsteps on Wood | Self Record |
Wind whistling | YouTube/CC |
Ocean waves hitting boat | YouTube/CC |
Radio noise | Self-Record |
Air horn | YouTube/CC |
Radio man | Self Record |
Lightning | YouTube/CC |
Missiles lauching | YouTube/CC |
Muffled voice of first mate | Self Record |
Rain | Self Record or YouTube/CC |
Engine accelerating | YouTube/CC |
Narration | Self record |
Write a brief proposal for your audio narrative project. What place or environment will you try to represent? What story will you try to tell – or, at least, what is the premise (starting point) of that story?
See the full range of thought-questions in the assignment prompt for brainstorming strategies, and the Parachute Prompts at the bottom of that page if you're stuck.
NB: I am asking you to include a prospective assets list, i.e. a table of the sounds you think you'll need and where you might be able to source them. You can choose to include that assets list here or to place it as a file in your repository (either directly in README.md or in a separate assets.md), which would help you more easily update and track changes as you fill in the real sources.
Either way, please include a link here to your repository, making it easier to find when we get to group work.
For my audio narrative I would like to capture the energy and atmosphere that take place at a local college bar. The listener will have a better understanding of what it is like to be in a social setting alongside some locals, friend groups and a couple new faces thrown in here and there. The sounds of the bar are made up of the music, glass clinking (cheers), beer taps going back and forth, ice rattling, laughter, and small talk. I plan to go to the bar I have in mind with my friends and record the noises of the bar and set the scene through a combination of these audios. I was planning on giving the audience a sequence from waiting online to the jingles of the bells when the front door opens, followed by the noise of the scanner and continued into ordering drinking and conversations. I plan to develop the audio more after I capture the recordings.
Sounds
Solution
Bell on the door jingle
Self-recorded or Youtube
Beer tap, filling glass cup
Self-recorded or Youtube
Shifting of bar stools
Probably Youtube
Background chatter, background music
Self-recorded
Small talk/friendly conversations
Self-recorded
For my audio narrative, I want to take the listener to a place I enjoy a lot: a golf course playing with friends. I’ll start the soundscape with sounds of the characters driving up to the first tee in a golf cart, walking to the first tee, and then go from there with the story. One idea I want to incorporate inspired from the kitchen soundscape is the use of directional sound. An example of this could be when the characters get to the first tee, the sound of their voices drifts to the left and dims in volume. This could be used by the listener to infer the characters have left the cart and are now walking away to hit their shots. Another storytelling sound mechanism I want to incorporate in my soundscape is the sound of different golf shots. Each golf shot sounds different and for different reasons. The sound could depend on which club is used, how well it was struck, or where the shot took place (fairway, rough, woods, sand, mud). An example that non-golfers could immediately pick up on was using the sound of a tree being struck and frustration from the character to illustrate to the listener that the player accidentally hit a tree.
Action | Asset |
---|---|
Golf Cart Driving | https://www.youtube.com/watch?v=a4WVhoWuApg&ab_channel=EverydayCinematicSounds |
Practice Swings | https://www.youtube.com/watch?v=o3YABsgzIpA&ab_channel=SoundLibrary |
Golf shot | https://www.youtube.com/watch?v=mHczigTkopQ&list=PL0WKygFIfJRKFmhCYH7kOWpc5SAbbjWxD&ab_channel=SoundIdeas-Topic |
Background sounds | https://www.youtube.com/watch?v=LTdSAYPEpB4&list=RDLTdSAYPEpB4&start_radio=1&rv=LTdSAYPEpB4&t=1158&ab_channel=SOUNDSCAPE |
Talking | recorded |
Birds | youtube |
My soundscape project, The King of the Jungle, will bring listeners to an exotic jungle filled with unfamiliar flora, fauna, and most strikingly, dinosaurs. The soundscape will tell the terrifying tale of two explorers traveling through the jungle when they are caught unawares by the greatest threat of the jungle - Tyrannosaurus rex.
Originally inspired by my campaign of the Dungeons & Dragons 5th Edition module Tomb of Annihilation, this soundscape cuts back on some of the more D&D-specific lore to produce a more accessible environment for the average listener. A good reference work would be Jurassic Park, although there will be no theme park in this setting - just a dangerous, exciting jungle filled with adventure and life. I hope to convey that sense of abundant life in the jungle combined with the drama of a giant dinosaur encounter to break through the noise.
Note that many of these assets I am unsure if I will record or not - this is at least in part based on Pittsburgh weather patterns. I.e. if I can go record plants rustling I'd like to, but given the snow, that may not be possible.
Asset | Source |
---|---|
Rain, wind, thunder(?) sounds | Source online (presumably recording these will be low quality) |
Exotic bird, insect, mammal sounds | Likely source online |
Dialogue (TBD) | Record myself and other people (TBD) |
Human footsteps in mud | Record if possible |
Rustling/crunching of leaves, sticks, etc. | Record if possible |
T. rex footsteps | Source online |
T. rex roar | Source online |
T. rex eating a tasty explorer | Source online? Not sure if this is even feasible, we'll see |
Background music:
|
Source online |
Repo link: https://github.com/evankozierok/soundscape2022spring/tree/master
For my audio narrative I was planning to have my story involve Marvel's character Daredevil. With him being blind he has developed an incredible sense of hearing. To capture what it may be like to have this ability I was going to start with layering a bunch of different sounds one may hear in the city and eventually have the sounds drown out until only one sound can be heard which will be a women's cry for help. Then I was going to use a series of combat sounds to indicate a fight taking place between the hero and the "villain".
Asset | Source |
---|---|
car honks | record |
trucks driving | record |
people walking | source online |
dogs barking | record or source online |
construction | record |
scream | record |
combat noises | source online |
My audio narrative will be a psychedelic trip. It will take the listener through a series of stages: pre-trip (normal sounds/experiences), come-up where sounds and experiences start to become distorted and otherwordly, peak where the trip has reached an altered state of consciousness, come-down where the trip de-intensifies, and finally back to normal with some sort of reflection at the end. Throughout the trip, the person will be abstractly describing various things they are experiencing. I haven't entirely decided the location of the trip, but Phipps Conservatory and the National Aviary are on my list. I want to encapsulate an experience that people typically are familiar with such as a trip to a museum or the Aviary and then I want to transform it into something completely different in which most people aren't familiar with.
Assets | Sources |
---|---|
Nature Sounds | Recorded and sourced online |
Footsteps | Recorded or sourced online |
People conversing in the background | Recorded or sourced online |
Dialogue and Reflection | Recorded |
Birds singing | Recorded or Sourced online |
Accompanying music | Sourced online |
For my audio narrative, First Date, I would like to take the listener on their first date. The setting of this date would most likely be at a restaurant, I am thinking an Italian restaurant with classical music in the background to set the romantic scene. I really want to focus on the conversation and the awkwardness that may exist between these two people. In addition, I would like to add other sounds like water/drink pouring, the slight clanking of silverware. I also might think about how I can turn this into a first date gone wrong, whether it be slight sounds of lack of manners or something else.
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Sounds | Solutions -- | -- Classical music | Youtube/CC Wine/water pouring | Self record or Youtube/CC Conversations | Self record Waiter | Self record Silverware noises | Self record
Write a brief proposal for your audio narrative project. What place or environment will you try to represent? What story will you try to tell – or, at least, what is the premise (starting point) of that story?
See the full range of thought-questions in the assignment prompt for brainstorming strategies, and the Parachute Prompts at the bottom of that page if you're stuck.
NB: I am asking you to include a prospective assets list, i.e. a table of the sounds you think you'll need and where you might be able to source them. You can choose to include that assets list here or to place it as a file in your repository (either directly in README.md or in a separate assets.md), which would help you more easily update and track changes as you fill in the real sources.
Either way, please include a link here to your repository, making it easier to find when we get to group work.