Open GoogleCodeExporter opened 9 years ago
Hey tholag, which version of ANGLE are you using? I can't seem to locate that
revision in our working tree.
One odd thing is ps_2_0.. we don't support pixel shader 2.0 anywhere in ANGLE.
Does your virtual machine support D3D9/D3D11? Do you know the maximum pixel
shader version it supports?
Original comment by jmad...@chromium.org
on 19 Sep 2014 at 3:27
I used the ANGLE version bundled in Qt 5.2.1 sources ZIP, so the commit may
belong to another repository.
I'm not really expert on DX , so I don't really know the thing about ps_2_0...
Anyway on monday I will use a diagnostic tool to extract the informations you
need from the render driver. I'll also try on a real machine. It may be that
the experimental virtualbox driver is not fully working.
The only thing I can confirm for now is that by removing gl_frontFacing from
the shader it works.
Thanks
Qb
Original comment by tho...@gmail.com
on 19 Sep 2014 at 4:51
@jmadill: historically, we did have partial support for SM2-- e.g. the else
case in the usesFragCoord section of DynamicHLSL.cpp. We should probably at
least be checking that the shader model is 3+ before using the VFACE semantic.
Original comment by shannonw...@chromium.org
on 19 Sep 2014 at 7:18
Original issue reported on code.google.com by
tho...@gmail.com
on 19 Sep 2014 at 3:12