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bennycen
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angleproject
Automatically exported from code.google.com/p/angleproject
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Constant folding modulus is broken
#916
GoogleCodeExporter
closed
9 years ago
1
D3D11: Fix 3D texture mipmap generation
#915
GoogleCodeExporter
opened
9 years ago
1
Implement missing variants of builtin functions min, max and clamp
#914
GoogleCodeExporter
closed
9 years ago
5
Built-in function call whose arguments are all constant expressions is not treated as constant expression
#913
GoogleCodeExporter
opened
9 years ago
1
D3D11: Don't use staging buffer for dynamic streaming buffers
#912
GoogleCodeExporter
closed
9 years ago
2
Refactor glslang.y to reduce code duplication
#911
GoogleCodeExporter
opened
9 years ago
1
Failures in the dEQP shader link tests
#910
GoogleCodeExporter
opened
9 years ago
1
Potential performance regression in ANGLE D3D back-end
#909
GoogleCodeExporter
closed
9 years ago
6
WEBGL_compressed_texture_es3 may be implemented
#908
GoogleCodeExporter
opened
9 years ago
3
EXT_color_buffer_float may be implemented
#907
GoogleCodeExporter
closed
9 years ago
2
EGL enum collision in EGL_ANGLE_window_fixed_size and EGL_ANGLE_platform_angle
#906
GoogleCodeExporter
closed
9 years ago
2
Add support for OES_fbo_render_mipmap
#905
GoogleCodeExporter
opened
9 years ago
2
Add a script for generating a new renderer automatically
#904
GoogleCodeExporter
closed
9 years ago
1
Implement ReadBuffer
#903
GoogleCodeExporter
closed
9 years ago
1
Specular Highlight not rendered on Windows with ANGLE dx11
#902
GoogleCodeExporter
closed
9 years ago
4
dEQP AOSP Integration
#901
GoogleCodeExporter
opened
9 years ago
9
Compile D3D Pixel and Vertex Shader on separate threads
#900
GoogleCodeExporter
opened
9 years ago
0
Some bugs present in 3D and 2D array texture implementations (D3D11)
#899
GoogleCodeExporter
closed
9 years ago
1
Transform feedback counter not properly reset
#898
GoogleCodeExporter
opened
9 years ago
1
Buffer not properly resized in the D3D11 backend
#897
GoogleCodeExporter
opened
9 years ago
1
WebGL conformance_extensions_oes_texture{_half}_float_with_canvas failing in D3D9
#896
GoogleCodeExporter
opened
9 years ago
3
eglQueryContext() is not implemented
#895
GoogleCodeExporter
closed
9 years ago
4
Application using a texture both a read-only depth/stencil and shader resource
#894
GoogleCodeExporter
closed
9 years ago
3
Diagonal screen tearing for WebGL content on GTX 970M with D3D11 and D3D9 ANGLE in Chrome
#893
GoogleCodeExporter
opened
9 years ago
21
GLX implementation for the GL back-end
#892
GoogleCodeExporter
opened
9 years ago
0
CGL implementation for the GL back-end
#891
GoogleCodeExporter
opened
9 years ago
0
WGL implementation for the GL back-end
#890
GoogleCodeExporter
closed
9 years ago
3
Transform feedback objects for the GL back-end
#889
GoogleCodeExporter
opened
9 years ago
0
FenceSync and FenceNV objects for the GL back-end
#888
GoogleCodeExporter
opened
9 years ago
0
Query objects for the GL back-end
#887
GoogleCodeExporter
opened
9 years ago
0
Renderbuffer objects for the GL back-end
#886
GoogleCodeExporter
opened
9 years ago
2
Framebuffer objects for the GL back-end
#885
GoogleCodeExporter
opened
9 years ago
2
Texture objects for the GL back-end
#884
GoogleCodeExporter
opened
9 years ago
4
Draw call state syncing for the GL back-end
#883
GoogleCodeExporter
opened
9 years ago
1
Programs and shaders for the GL back-end
#882
GoogleCodeExporter
opened
9 years ago
2
Buffer implementation for the GL back-end
#881
GoogleCodeExporter
opened
9 years ago
4
Vertex attributes implementation for the GL back-end
#880
GoogleCodeExporter
opened
9 years ago
4
GL function loading/binding for the GL back-end
#879
GoogleCodeExporter
opened
9 years ago
5
Assigning varying outside on global scope fail silently
#878
GoogleCodeExporter
opened
9 years ago
3
Variable shadowing in D3D11 Renderer
#877
GoogleCodeExporter
opened
9 years ago
1
Some D3D9 texture formats give 1.0 instead of 0.0 from unused channels.
#876
GoogleCodeExporter
opened
9 years ago
0
Fix HugeBufferDataShouldNotCrash
#875
GoogleCodeExporter
opened
9 years ago
1
Precision emulation has unnecessary overhead
#874
GoogleCodeExporter
opened
9 years ago
0
TextureD3D::subImage doesn't mark as clean a dirty image if it uses setData
#873
GoogleCodeExporter
opened
9 years ago
0
ANGLE keeps bound the previous bound shader for draw calls with no shader associated to some stages
#872
GoogleCodeExporter
opened
9 years ago
1
Can't generate VS project from gypi files.
#871
GoogleCodeExporter
opened
9 years ago
2
Implement support for bitwise operators in ESSL3 compiler
#870
GoogleCodeExporter
closed
9 years ago
1
Fix framebuffer completeness for invalid texture layers
#869
GoogleCodeExporter
opened
9 years ago
0
Allow app layer to determine Renderer::initialize failure reasons
#868
GoogleCodeExporter
closed
9 years ago
1
Add bitness information to the DLL resource
#867
GoogleCodeExporter
opened
9 years ago
0
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