Use GLEByteArrayProvider to allow AS3 and Lua to communicate without
penalties, by accessing raw "C-side memory".
For the record, here are useful Google links on GLEByteArrayProvider:
http://blog.tweenpix.net/2008/12/04/full-double-buffering-alchemist/
http://forums.adobe.com/thread/38237
http://jasonbshaw.com/?p=183#more-183
http://labs.adobe.com/wiki/index.php/Alchemy:Documentation:Developing_
with_Alchemy:AS3_API
Original issue reported on code.google.com by aglad...@gmail.com on 9 Oct 2009 at 7:28
Original issue reported on code.google.com by
aglad...@gmail.com
on 9 Oct 2009 at 7:28