Open ryuyandev opened 3 years ago
I'm having the same issue. I'm still debugging to find out why this is happening but couldn't find a solution. Oddly enough, when I add a breakpoint in UpdateUnityMouseSim
function in Unity_Overlay.cs, here to be exact, and then continue the debugger, it DOES work as expected. Well sort of, without the need to keep pressing the trigger since something like Trigger_Up
is not invoked while paused by the debugger. It may help anyone who comes across this problem. I'll post here again if I resolve it myself.
Hello, Have you guys solved problem? I met the same issue too
It seems when trigger pressed, Mouse position will never update
I created a project in order to test this out, and it seems to work quite well. However, when I tried adding a slider to the UI, I am able to interact with it in VR for the most part, but when I try to drag it, it behaves strangely, not allowing me to drag and continuously shifting around.