benreid24 / BLIB

Small organized collection of common code I have accumulated over the years that has amassed into a proper 2d game engine
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Implement FixedObjectPool #144

Closed benreid24 closed 1 year ago

benreid24 commented 1 year ago

Like DynamicObjectPool but does not allow the pool to grow when full. Full pool can result in:

Refactor DynamicObjectPool to share as much of the same base as possible.