Closed benreid24 closed 1 year ago
Like DynamicObjectPool but does not allow the pool to grow when full. Full pool can result in:
DynamicObjectPool
std::exit
nullptr
Refactor DynamicObjectPool to share as much of the same base as possible.
Like
DynamicObjectPool
but does not allow the pool to grow when full. Full pool can result in:std::exit
nullptr
Refactor
DynamicObjectPool
to share as much of the same base as possible.