benreid24 / BLIB

Small organized collection of common code I have accumulated over the years that has amassed into a proper 2d game engine
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Implement compilation of shaders to SPIR-V #178

Closed benreid24 closed 3 months ago

benreid24 commented 1 year ago

Support for adding compile time parameters such as max texture count. Motivation: Adapting on systems with low sampler limits

benreid24 commented 3 months ago

This isn't really needed