benrugg / AI-Render

Stable Diffusion in Blender
MIT License
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Blender 3.5.0 Linux - plugin won't activate #92

Closed chlowden closed 1 year ago

chlowden commented 1 year ago

Describe the bug

Activation of plugin in blender sends error below

To reproduce

Following installation, Activation of plugin sends error below

Error log

(base) [admin@lowrocky ~]$ blender Read prefs: /home/admin/.config/blender/3.5/config/userpref.blend addon_utils.disable: AI-Render-main not disabled Modules Installed (AI-Render-main) from '/home/admin/Downloads/AI-Render-main.zip' into '/home/admin/.config/blender/3.5/scripts/addons' Exception in module register(): /home/admin/.config/blender/3.5/scripts/addons/AI-Render-main/init.py Traceback (most recent call last): File "/var/lib/snapd/snap/blender/3486/3.5/scripts/modules/addon_utils.py", line 369, in enable mod.register() File "/home/admin/.config/blender/3.5/scripts/addons/AI-Render-main/init.py", line 60, in register analytics.register(bl_info) File "/home/admin/.config/blender/3.5/scripts/addons/AI-Render-main/analytics.py", line 180, in register init_analytics(bl_info) File "/home/admin/.config/blender/3.5/scripts/addons/AI-Render-main/analytics.py", line 57, in init_analytics track_event('ai_render_installation') File "/home/admin/.config/blender/3.5/scripts/addons/AI-Render-main/analytics.py", line 122, in track_event if bpy.context.preferences.addons[package].preferences.is_opted_out_of_analytics: AttributeError: 'NoneType' object has no attribute 'is_opted_out_of_analytics'

Environment

==================================== = Blender 3.5.0 System Information =

Blender:

version: 3.5.0, branch: blender-v3.5-release, commit date: 2023-03-29 02:56, hash: 1be25cfff18b, type: release build date: 2023-03-29, 06:35:04 platform: 'Linux-4.18.0-425.19.2.el8_7.x86_64-x86_64-with-glibc2.28' binary path: '/var/lib/snapd/snap/blender/3486/blender' build cflags: -Wall -Werror=implicit-function-declaration -Werror=return-type -Werror=vla -Wstrict-prototypes -Wmissing-prototypes -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wlogical-op -Wundef -Winit-self -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Wformat-signedness -Wrestrict -Wno-stringop-overread -Wno-stringop-overflow -Wnonnull -Wabsolute-value -Wuninitialized -Wredundant-decls -Wshadow -Wno-error=unused-but-set-variable -Wimplicit-fallthrough=5 -std=gnu11 -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing -ffp-contract=off -msse2
build cxxflags: -Wuninitialized -Wredundant-decls -Wall -Wno-invalid-offsetof -Wno-sign-compare -Wlogical-op -Winit-self -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Werror=return-type -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wundef -Wformat-signedness -Wrestrict -Wno-suggest-override -Wuninitialized -Wno-stringop-overread -Wno-stringop-overflow -Wundef -Wmissing-declarations -Wimplicit-fallthrough=5 -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing -ffp-contract=off -msse2
build linkflags: -Wl,--version-script='/home/blender/git/blender-v350/blender.git/source/creator/symbols_unix.map' build system: CMake windowing environment: 'X11'

Python:

version: 3.10.9 (main, Feb 9 2023, 04:47:13) [GCC 11.2.1 20220127 (Red Hat 11.2.1-9)] file system encoding: utf-8:surrogateescape paths: '/var/lib/snapd/snap/blender/3486/3.5/scripts/startup' '/var/lib/snapd/snap/blender/3486/3.5/scripts/modules' '/var/lib/snapd/snap/blender/3486/3.5/python/lib/python310.zip' '/var/lib/snapd/snap/blender/3486/3.5/python/lib/python3.10' '/var/lib/snapd/snap/blender/3486/3.5/python/lib/python3.10/lib-dynload' '/home/admin/.local/lib/python3.10/site-packages' '/var/lib/snapd/snap/blender/3486/3.5/python/lib/python3.10/site-packages' '/var/lib/snapd/snap/blender/3486/3.5/scripts/freestyle/modules' '/var/lib/snapd/snap/blender/3486/3.5/scripts/addons/modules' '/home/admin/.config/blender/3.5/scripts/addons/modules' '/var/lib/snapd/snap/blender/3486/3.5/scripts/addons' '/home/admin/.config/blender/3.5/scripts/addons' '/home/admin/.config/blender/3.5/scripts/addons/AI-Render-main/dependencies' '/home/admin/.config/blender/3.5/scripts/addons/AI-Render-main/dependencies'

Python (External Binary):

binary path: '/var/lib/snapd/snap/blender/3486/3.5/python/bin/python3.10' version: Python 3.10.9

Directories:

scripts: '/var/lib/snapd/snap/blender/3486/3.5/scripts' '/home/admin/.config/blender/3.5/scripts' user scripts: '/home/admin/.config/blender/3.5/scripts' pref scripts: None datafiles: '/home/admin/.config/blender/3.5/datafiles' config: '/home/admin/.config/blender/3.5/config' scripts : '/home/admin/.config/blender/3.5/scripts' autosave: '/home/admin/.config/blender/3.5/autosave' tempdir: '/tmp/blender_M7HTbF/'

FFmpeg:

avcodec: '59, 37, 100' avdevice: '59, 7, 100' avformat: '59, 27, 100' avutil: '57, 28, 100' swscale: ' 6, 7, 100'

SDL:

Version: 2.0.10 Loading method: dynamically loaded by Blender (WITH_SDL_DYNLOAD=ON)

Other Libraries:

OpenColorIO: 2, 2, 0 OpenImageIO: 2, 4, 6 OpenShadingLanguage: 1, 13, 0 OpenSubdiv: 3, 5, 0 OpenVDB: 10, 0, 0 Alembic: 1, 8, 3 USD: 0, 22, 11

GPU:

renderer: 'Quadro P1000/PCIe/SSE2' vendor: 'NVIDIA Corporation' version: '4.5.0 NVIDIA 530.30.02' device type: 'NVIDIA' backend type: 'OPENGL' extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXTX_framebuffer_mixed_formats GL_EXT_Cg_shader GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_import_sync_object GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multi_draw_arrays GL_EXT_multiview_tessellation_geometry_shader GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NVX_progress_fence GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_deep_texture3D GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program2 GL_NV_fragment_program_option GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_multicast GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_internalformat_sample_query GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_memory_object_sparse GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_robustness_video_memory_purge GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_timeline_semaphore GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_std430_layout GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_OVR_multiview GL_OVR_multiview2 GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum

Implementation Dependent GPU Limits:

Maximum Batch Vertices: 1048576 Maximum Batch Indices: 1048576

GLSL: Maximum Varying Floats: 124 Maximum Vertex Attributes: 16 Maximum Vertex Uniform Components: 4096 Maximum Fragment Uniform Components: 4096 Maximum Vertex Image Units: 32 Maximum Fragment Image Units: 32 Maximum Pipeline Image Units: 192

Features: Compute Shader Support: 1 Shader Storage Buffer Objects Support: 1 Image Load/Store Support: 1

Cycles:

CPU device capabilities: SSE2 SSE41 AVX2

CUDA device capabilities: Quadro P1000 CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_BLOCK 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_X 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Y 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Z 64 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_X 2147483647 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Y 65535 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Z 65535 CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_BLOCK 49152 CU_DEVICE_ATTRIBUTE_SHARED_MEMORY_PER_BLOCK 49152 CU_DEVICE_ATTRIBUTE_TOTAL_CONSTANT_MEMORY 65536 CU_DEVICE_ATTRIBUTE_WARP_SIZE 32 CU_DEVICE_ATTRIBUTE_MAX_PITCH 2147483647 CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_BLOCK 65536 CU_DEVICE_ATTRIBUTE_REGISTERS_PER_BLOCK 65536 CU_DEVICE_ATTRIBUTE_CLOCK_RATE 1518500 CU_DEVICE_ATTRIBUTE_TEXTURE_ALIGNMENT 512 CU_DEVICE_ATTRIBUTE_GPU_OVERLAP 1 CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT 4 CU_DEVICE_ATTRIBUTE_KERNEL_EXEC_TIMEOUT 1 CU_DEVICE_ATTRIBUTE_INTEGRATED 0 CU_DEVICE_ATTRIBUTE_CAN_MAP_HOST_MEMORY 1 CU_DEVICE_ATTRIBUTE_COMPUTE_MODE 0 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_WIDTH 131072 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_WIDTH 131072 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_HEIGHT 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_NUMSLICES 2048 CU_DEVICE_ATTRIBUTE_SURFACE_ALIGNMENT 512 CU_DEVICE_ATTRIBUTE_CONCURRENT_KERNELS 1 CU_DEVICE_ATTRIBUTE_ECC_ENABLED 0 CU_DEVICE_ATTRIBUTE_TCC_DRIVER 0 CU_DEVICE_ATTRIBUTE_MEMORY_CLOCK_RATE 3004000 CU_DEVICE_ATTRIBUTE_GLOBAL_MEMORY_BUS_WIDTH 128 CU_DEVICE_ATTRIBUTE_L2_CACHE_SIZE 524288 CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_MULTIPROCESSOR 2048 CU_DEVICE_ATTRIBUTE_ASYNC_ENGINE_COUNT 2 CU_DEVICE_ATTRIBUTE_UNIFIED_ADDRESSING 1 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_CAN_TEX2D_GATHER 1 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH_ALTERNATE 8192 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT_ALTERNATE 8192 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH_ALTERNATE 32768 CU_DEVICE_ATTRIBUTE_TEXTURE_PITCH_ALIGNMENT 32 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_LAYERS 2046 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_WIDTH 131072 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_HEIGHT 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_DEPTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_LAYERS 2046 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LINEAR_WIDTH 268435456 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_WIDTH 131072 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_HEIGHT 65000 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_PITCH 2097120 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MAJOR 6 CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MINOR 1 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_MIPMAPPED_WIDTH 16384 CU_DEVICE_ATTRIBUTE_STREAM_PRIORITIES_SUPPORTED 1 CU_DEVICE_ATTRIBUTE_GLOBAL_L1_CACHE_SUPPORTED 1 CU_DEVICE_ATTRIBUTE_LOCAL_L1_CACHE_SUPPORTED 1 CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_MULTIPROCESSOR 98304 CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_MULTIPROCESSOR 65536 CU_DEVICE_ATTRIBUTE_MANAGED_MEMORY 1 CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD 0 CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD_GROUP_ID 0

oneAPI device capabilities:

Enabled add-ons:

io_anim_bvh (version: (1, 0, 1), path: /var/lib/snapd/snap/blender/3486/3.5/scripts/addons/io_anim_bvh/init.py) io_curve_svg (version: (), path: /var/lib/snapd/snap/blender/3486/3.5/scripts/addons/io_curve_svg/init.py) io_mesh_ply (version: (2, 2, 0), path: /var/lib/snapd/snap/blender/3486/3.5/scripts/addons/io_mesh_ply/init.py) io_mesh_stl (version: (1, 1, 3), path: /var/lib/snapd/snap/blender/3486/3.5/scripts/addons/io_mesh_stl/init.py) io_mesh_uv_layout (version: (1, 1, 5), path: /var/lib/snapd/snap/blender/3486/3.5/scripts/addons/io_mesh_uv_layout/init.py) io_scene_fbx (version: (4, 37, 5), path: /var/lib/snapd/snap/blender/3486/3.5/scripts/addons/io_scene_fbx/init.py) io_scene_gltf2 (version: (3, 5, 30), path: /var/lib/snapd/snap/blender/3486/3.5/scripts/addons/io_scene_gltf2/init.py) io_scene_obj (version: (3, 9, 0), path: /var/lib/snapd/snap/blender/3486/3.5/scripts/addons/io_scene_obj/init.py) io_scene_x3d (version: (2, 3, 1), path: /var/lib/snapd/snap/blender/3486/3.5/scripts/addons/io_scene_x3d/init.py) cycles (version: (), path: /var/lib/snapd/snap/blender/3486/3.5/scripts/addons/cycles/init.py) pose_library (version: (2, 0), path: /var/lib/snapd/snap/blender/3486/3.5/scripts/addons/pose_library/init.py)

Screenshots/video

No response

Additional information

No response

benrugg commented 1 year ago

Ah, interesting. I think that might be a bug I just introduced, but one that only happens if you install by downloading the zip from github (which is what I'm assuming you did).

If you grab this latest release, it should work: https://github.com/benrugg/AI-Render/files/11091526/AI-Render-v0-7-0.zip

(The longer explanation is that the automatic github zip puts the files in the root path inside the zip, and Blender doesn't work with that. Normally, I have AI Render show an error in this case, but that's what I think I just broke.)

benrugg commented 1 year ago

If that release doesn't work, let me know and I'll reopen this and check into it more!

chlowden commented 1 year ago

Hello. The new file did the trick. I now no longer have the errors. Many thanks

benrugg commented 1 year ago

Great. Thanks for letting me know. I'll make sure to fix it for future versions

chlowden commented 1 year ago

Hello Ben

Sorry to be a pain ... I am getting the error below in SD when I launch a render. Any idew what might be going wrong please?

RuntimeError: There is no current event loop in thread 'AnyIO worker thread'. Loading weights [ad2a33c361] from /home/admin/stable-diffusion-webui/models/Stable-diffusion/v2-1_768-ema-pruned.ckpt Creating model from config: /home/admin/stable-diffusion-webui/repositories/stable-diffusion-stability-ai/configs/stable-diffusion/v2-inference-v.yaml LatentDiffusion: Running in v-prediction mode DiffusionWrapper has 865.91 M params. Applying cross attention optimization (Doggettx). Model loaded in 4.7s (find config: 1.0s, load config: 0.1s, create model: 0.2s, apply weights to model: 1.1s, apply half(): 0.5s, move model to device: 1.7s). API error: POST: http://127.0.0.1:7860/sdapi/v1/img2img {'error': 'RuntimeError', 'detail': '', 'body': '', 'errors': "There is no current event loop in thread 'AnyIO worker thread'."} ╭──────────────────────────────────────────────────────── Traceback (most recent call last) ─────────────────────────────────────────────────────────╮ │ /home/admin/.local/lib/python3.9/site-packages/anyio/streams/memory.py:94 in receive │ │ │ │ /home/admin/.local/lib/python3.9/site-packages/anyio/streams/memory.py:89 in receive_nowait │ ╰────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────╯ WouldBlock

During handling of the above exception, another exception occurred:

╭──────────────────────────────────────────────────────── Traceback (most recent call last) ─────────────────────────────────────────────────────────╮ │ /home/admin/.local/lib/python3.9/site-packages/starlette/middleware/base.py:77 in call_next                                                        │ │ │ │ /home/admin/.local/lib/python3.9/site-packages/anyio/streams/memory.py:114 in receive │ ╰────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────╯ EndOfStream

During handling of the above exception, another exception occurred:

╭──────────────────────────────────────────────────────── Traceback (most recent call last) ─────────────────────────────────────────────────────────╮ │ /home/admin/stable-diffusion-webui/modules/api/api.py:145 in exception_handling │ │ │ │   144 │   │ try: │ │ ❱ 145 │   │   │   return await call_next(request) │ │   146 │   │   except Exception as e: │ │ │ │ ╭────────────────────────────────────────────── locals ──────────────────────────────────────────────╮ │ │ │        call_next = <function BaseHTTPMiddleware.call..call_next at 0x7fdddc77f9d0> │                                             │ │ │                e = RuntimeError("There is no current event loop in thread 'AnyIO worker thread'.") │                                             │ │ │ handle_exception = <function api_middleware..handle_exception at 0x7fdde5134280> │                                             │ │ │          request = <starlette.requests.Request object at 0x7fddedc82bb0> │                                             │ │ ╰────────────────────────────────────────────────────────────────────────────────────────────────────╯ │ │ │ │ /home/admin/.local/lib/python3.9/site-packages/starlette/middleware/base.py:80 in call_next                                                        │ │ │ │                                                              ... 25 frames hidden ...                                                              │ │ │ │ /usr/local/lib/python3.9/asyncio/locks.py:81 in init │ │ │ │    80 │   │   if loop is None: │ │ ❱  81 │   │   │   self._loop = events.get_event_loop() │ │    82 │   │ else: │ │ │ │ ╭──────────────────────────── locals ─────────────────────────────╮ │ │ │ loop = None │ │ │ │ self = <asyncio.locks.Lock object at 0x7fdddc4bb610 [unlocked]> │ │ │ ╰─────────────────────────────────────────────────────────────────╯ │ │ │ │ /usr/local/lib/python3.9/asyncio/events.py:642 in get_event_loop │ │ │ │   641 │   │   if self._local._loop is None: │ │ ❱ 642 │   │   │   raise RuntimeError('There is no current event loop in thread %r.' │ │   643 │   │   │   │   │   │   │      % threading.current_thread().name) │ │ │ │ ╭───────────────────────────────────── locals ──────────────────────────────────────╮ │ │ │ self = <asyncio.unix_events._UnixDefaultEventLoopPolicy object at 0x7fdded3d5250> │                                                              │ │ ╰───────────────────────────────────────────────────────────────────────────────────╯ │ ╰────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────╯ RuntimeError: There is no current event loop in thread 'AnyIO worker thread'. ^CInterrupted with signal 2 in <frame at 0x56478d10, file '/home/admin/stable-diffusion-webui/webui.py', line 209, code wait_on_server>

On 4/13/23 20:30, Ben Rugg wrote:

Great. Thanks for letting me know. I'll make sure to fix it for future versions

— Reply to this email directly, view it on GitHub https://github.com/benrugg/AI-Render/issues/92#issuecomment-1507438492, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABTPXSX3LOYK4FJV3G5UZODXBBA3FANCNFSM6AAAAAAW5KSZFA. You are receiving this because you commented.Message ID: @.***>

benrugg commented 1 year ago

No problem about asking me - unfortunately, that's an error in Automatic1111, not AI Render, so I won't be much help. I would hope that if you search for automatic1111 no current event loop in thread 'AnyIO worker thread', you'll find a fix.

Basically the state of python across all the different OS's and different versions just sucks.

chlowden commented 1 year ago

Thank you very much Ben for your suggestion. I am really struggling with SD and python too.

It seems to be a bug that is known and that is being worked on at the moment ...

https://github.com/AUTOMATIC1111/stable-diffusion-webui/issues/9046

https://github.com/AUTOMATIC1111/stable-diffusion-webui/pull/9319

Hopefully it will be fixed soon so I can discover your amazing work.

Many thanks

Christopher

On 4/13/23 22:10, Ben Rugg wrote:

No problem about asking me - unfortunately, that's an error in Automatic1111, not AI Render, so I won't be much help. I would hope that if you search for |automatic1111 no current event loop in thread 'AnyIO worker thread'|, you'll find a fix.

Basically the state of python across all the different OS's and different versions just sucks.

— Reply to this email directly, view it on GitHub https://github.com/benrugg/AI-Render/issues/92#issuecomment-1507552326, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABTPXSVFWUHQIQVABTNXE23XBBMVDANCNFSM6AAAAAAW5KSZFA. You are receiving this because you commented.Message ID: @.***>

benrugg commented 1 year ago

Ugh, yeah, I had a lot of issues installing Automatic1111 the first time through. It doesn't really help that they're adding/changing things literally every day, so there isn't a stable release yet!

If you want to try AI Render with DreamStudio first, it's free for the bunch of credits, and then it's only like 0.2 cents / image once the free ones are done. (I'm not affiliated with them, but it's just the easiest way to go!)