Question 01: Can you give our readers a quick introduction of yourself and the studio?
Question 02: How did the idea for Fate Tectonics come about?
Question 03: What are the games/media that influenced you and how?
Question 04: What aspect of creating the game was the most fun?
Question 05: What was the biggest challenge while creating Fate Tectonics?
Question 06: The game features quite a few accessibility options, were these difficult to implement and why do you think it is so often overlooked in other games?
Question 07: Can you tell us a little more about the choice to use pixel art and a 16-bit soundtrack for the game?
Question 08: What are the future plans for Fate Tectonics/Golden Gear Games?
Question 09: What is the most unusual thing on your desk right now? (Please include a photo if possible!)
Question 10: Anything else you would like to add?
Ten Questions With... Golden Gear Games
Question 01: Can you give our readers a quick introduction of yourself and the studio? Question 02: How did the idea for Fate Tectonics come about? Question 03: What are the games/media that influenced you and how? Question 04: What aspect of creating the game was the most fun?
Question 05: What was the biggest challenge while creating Fate Tectonics? Question 06: The game features quite a few accessibility options, were these difficult to implement and why do you think it is so often overlooked in other games? Question 07: Can you tell us a little more about the choice to use pixel art and a 16-bit soundtrack for the game? Question 08: What are the future plans for Fate Tectonics/Golden Gear Games? Question 09: What is the most unusual thing on your desk right now? (Please include a photo if possible!) Question 10: Anything else you would like to add?