Open GoogleCodeExporter opened 9 years ago
On the PSP calls to pspDebugPrintf after sceGuSwapBuffers draw on top of GU elements that were drawn. In the emulator they do not.
Original issue reported on code.google.com by joh...@gmail.com on 5 Nov 2007 at 12:25
joh...@gmail.com
For example see blend gu sample project in pspsdk
Original comment by joh...@gmail.com on 5 Nov 2007 at 12:26
Original issue reported on code.google.com by
joh...@gmail.com
on 5 Nov 2007 at 12:25