Open GoogleCodeExporter opened 9 years ago
s/permacurses/*curses*
Original comment by erikpi...@gmail.com
on 15 Feb 2011 at 8:18
4. The quiver is skipped, for simplicity's sake.
5. Once all equipment is *cursed*, the spell deals damage equal to X percent of
the PC's HP instead. X =... 20?
Original comment by erikpi...@gmail.com
on 15 Feb 2011 at 4:28
5b. Alternatively: Once all equipment is *cursed*, the spells reduces Luck by X.
Original comment by erikpi...@gmail.com
on 15 Feb 2011 at 4:46
Well, thaumacurse deals nether damage, which isn't at all interesting; it's
simply damage. I think one option is to have nether inflict status effects in
addition to damage.
That doesn't solve basic problem of making the spell powerful and based on
curses, which you have some ideas I like. Increasing, rather than decreasing,
curses will create a powerful spell that can start to become dangerous the
longer it is cast, assuming some painful feedback when objects start being
re-cursed.
Original comment by jmidd...@gmail.com
on 28 Apr 2011 at 8:07
Original issue reported on code.google.com by
erikpi...@gmail.com
on 15 Feb 2011 at 8:17