Closed Paulius0706 closed 1 year ago
I can't reproduce that in the demos; could you try writing a minimal reproducing example in the demos project for me to look at?
Worth noting that BodyHandle
is not currently versioned. If you keep a BodyHandle
around beyond its lifespan, it could end up pointing to another body later when more bodies are added.
Sorry it was my fault. When i wanted to weld rigs and I created invisible rig that dont delete by itself because this rig is cloting away in my code. Thanks for sugesssion for creating demo it helped And sorry for wasted time
I find that bodies not removed from simulation even if you try remove it. But body handler are not accesable after Simulation.Bodies.Remove(...).