Closed PinkFatMan closed 9 months ago
With a large amount of effort, maybe, but you would then hit runtime incompatibilities. Until Unity finishes the CoreCLR integration, bepuphysics2 will be very slow when it runs at all. For updates, you could keep an eye on this thread: https://forum.unity.com/threads/unity-future-net-development-status.1092205/page-36
Hello, I want to use Bep in unity. But C#9 is not currently supported in Unity. I tried to make changes to C#8 but found it a lot of work. Is there any way to branch master down to C#8?
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