BodyReference.ApplyImpulse causes instability and weird behavior, specifically when the impulse moves the body into other bodies.
I believe the unstable nature of these methods should at least be noted in their documentation, to avoid confusion.
The easy workaround is to use PoseIntegratorCallbacks instead.
BodyReference.ApplyImpulse causes instability and weird behavior, specifically when the impulse moves the body into other bodies.
I believe the unstable nature of these methods should at least be noted in their documentation, to avoid confusion. The easy workaround is to use PoseIntegratorCallbacks instead.