For some years, I know about the Dzhanibekov effect, explained here.
Given most modern engines implement advanced dynamics, with inertia tensors, etc, I was wondering if such an effect is possible to achieve in bepuPhysics.
This question is purely just for fun, not a feature requirement; in fact given the counterintuitive nature of the effect it could actually harm a game simulation.... but nonetheless, it's interesting if the point is to showcase the accuracy of the dynamics engine.
Hi!
For some years, I know about the Dzhanibekov effect, explained here.
Given most modern engines implement advanced dynamics, with inertia tensors, etc, I was wondering if such an effect is possible to achieve in bepuPhysics.
This question is purely just for fun, not a feature requirement; in fact given the counterintuitive nature of the effect it could actually harm a game simulation.... but nonetheless, it's interesting if the point is to showcase the accuracy of the dynamics engine.