Closed Velvas closed 1 year ago
reason is that it performs gravity calculations on the original velocity values. So with such a high velocity, the relative amount which goes towards the y-motion is very small. At the max speed calculations that disappears to near-0.
Probably could be fixed by taking maximum speed into account for gravity calculations, though that might break some existing coaster designs maybe? Idk
If this is about a scheduled "jump off" point, you could probably counter-act this by changing the gravity property to something high.
Closing issue, not a bug. If you want to eliminate the phenomenon, maybe adjust the speed/energy or adjust the gravity of the train.
Info Please provide the following information:
Bug Trains continue to move while in air when launch is high
Description When using /launch and doing a large number such as 10000000 trains will contiue in the air forever even is the max speed is low
Expected behaviour fall off after a certain distance
Actual behaviour continue moving in the air without losing height
Steps to reproduce (Max speed set to 50m/s) Place rails high up, use /train 1000000000000 in a minecart