bernardosulzbach / dungeon

Text-based open-world RPG made with Java
https://www.bernardosulzbach.com/dungeon
BSD 3-Clause "New" or "Revised" License
144 stars 52 forks source link

Fungi and mosses #281

Open bernardosulzbach opened 8 years ago

bernardosulzbach commented 8 years ago
cPolidore commented 4 years ago

I have a branch with edited locations.json and items.json files to add the fungi and moss (still need to test). I noticed that the luminescent moss isn't useful for most of the rooms though because there is a guarantee of a torch spawn. I could decrease the spawn rate of the torch or scrap the the moss. If you want to keep the moss, it could also be a cool effect for the graveyard location.

bernardosulzbach commented 4 years ago

IIRC, part of the idea was that you could then remove the torch (to take it with you) and the moss would stay there, lighting the room. Does this work?

It has been some time since I tested this.

I could decrease the spawn rate of the torch or scrap the the moss. If you want to keep the moss, it could also be a cool effect for the graveyard location.

I'd say scrap nothing, maybe add it to the graveyard (seems a good idea to me). This can be done in multiple PRs, and should preferrably be done this way.

Note that you do not have to follow any instructions, do as you please (feel free to put forth your own ideas) and we review and discuss them in the PRs.

cPolidore commented 4 years ago

I'll check out ways to get that functionality for the moss. I like the idea.