Open bernerbrau opened 7 years ago
So, if we wanted to talk strategy about how Ash should hatchet the wyrm or the guy, that should happen here?
i was certainly thinking Ash should do something like that. He's primed. Doesn't James narrate his own fate? isn't that the advantage of conceding over being taken out if I'm reading that right?
i'm thinking digs by could throw up some spell to incapacitate the guys
He typed concede, but he did edit it to be taken out, which is correct because he rolled and failed.
So Bob, it's already been done as a Create Advantage for now, but for future reference I think casting a sleep spell would be better modeled as a mental Attack, which would have the effect of taking them out of the conflict by putting them to sleep.
So for succeeding with style on an attack action, do I get 2 free invokes on an aspect like with the "create an advantage" action, or do I decide to reduce the damage by 1 to get a boost? I saw that latter rule in the Fate Accelerated rules (https://fate-srd.com/fate-accelerated/how-do-stuff-outcomes-actions-and-approaches) but wasn't sure if Fate Core is the same?
https://fate-srd.com/fate-core/four-actions
When you succeed with style on an attack, it works like a normal success, but you also have the option to reduce the value of your hit by one to gain a boost as well.
So basically, you could sacrifice +1 now for maybe +2 later.
Point after, or two-point conversion. Take your pick.
BTW, magic: https://fate-srd.com/fate-system-toolkit/magic
By the way, THIS is an awesome example of how conflict in Fate is supposed to work. Highly chaotic and dynamic and in constant flux, each turn ratcheting up the dramatic tension.
So with that in mind, don't forget: In Fate, the rules and mechanics are there to help you tell a good story. Therefore, whether or not you should be allowed to invoke an aspect is directly tied to how well you can use that aspect to help you tell your part of the story.
BTW: i'm dying over "Axe in his face"!!!
And he doesn't even "Start to panic" until some time after there's an "axe in his face"!
And actually, this means the same thing applies for any action, really. You don't "roll will to defend" but you "feel the intrusion on your mind and try to resist". First rule of writing: "Show, don't tell." Fate says, "figure out what you want to do, then use the rules to do it." Same difference.
How was that?
:+1:
OK so, I had just come back from a run and my head wasn't totally there. Story wise, no problem. Mechanics wise that's definitely a create advantage because you're trying to change something about the scene (aspect "blinding fog"). GM decides if this is opposed or unopposed, and sets the difficulty if unopposed.
So to be clear "Success with style" is +3 or more over the opposition, which is either passive (GM declares a difficulty) or active (opposing character rolls opposition). To my knowledge that hasn't been declared yet, but I may have missed something.
Also, rather than a boost, success with style on a Create Advantage gives 2 free invokes on the created aspect. Failure creates the aspect but turns it against us. (So watch where you're pointing that spell!!)
https://fate-srd.com/fate-core/four-outcomes#succeed-with-style
Nope, you're right. I thought about it as I was editing it. I jumped the gun. (maybe he'll let it slide).
Not to be overly confusing by requiring you to look in multiple locations, but so as not to overwhelm the gameplay thread with meta talk. I'll also wiki FAQs for quick reference.