Open GoogleCodeExporter opened 9 years ago
Original comment by e.so...@gmail.com
on 25 Mar 2010 at 8:39
Original comment by e.so...@gmail.com
on 25 Mar 2010 at 8:48
Some parts of jME3 are already multi-threaded:
Physics runs in a parallel thread.
Networking runs in a parallel thread.
Audio and OGG streaming is done on a parallel thread.
Terrain streaming/LOD is done in a parallel thread.
jME3 is still missing asset loading on a separate thread, which can be critical
if the application loads assets dynamically.
Original comment by ShadowIs...@gmail.com
on 28 Sep 2010 at 2:17
Original comment by ShadowIs...@gmail.com
on 28 Sep 2010 at 2:18
The AssetManager is the last part of jME3 that needs to take advantage of
multithreading.
Original comment by ShadowIs...@gmail.com
on 1 Nov 2010 at 1:54
Original comment by ShadowIs...@gmail.com
on 6 Sep 2012 at 5:45
Original comment by ShadowIs...@gmail.com
on 6 Sep 2012 at 5:46
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 11 Sep 2009 at 3:47