Closed imi0 closed 11 years ago
When adding, deleting and adding an atlas with the same texture, Gorilla reuses the material and leaves the pointer m2DPass and m3DPass uninitialized. This commit fixes the bug.
Thanks imi0 ;)
When adding, deleting and adding an atlas with the same texture, Gorilla reuses the material and leaves the pointer m2DPass and m3DPass uninitialized. This commit fixes the bug.