betidestudio / EOSIntegrationKit

EIK (Epic Online Services Integration Kit) is a plugin that enables seamless integration between Epic Online Services (EOS) and Unreal Engine. The plugin provides access to the EOS SDK (Software Development Kit) within Unreal Engine, allowing developers to easily implement features such as matchmaking, achievements, leaderboards, and more.
https://betide.studio/
MIT License
248 stars 34 forks source link

Problem while initializing EIK #22

Closed redtyyt closed 4 months ago

redtyyt commented 4 months ago

Hello!

I'm using your plugin in UE5.1 and this happened when i started the editor after I modified some settings in Project Settings for EIK:

LogEOSSDK: EOS SDK binary not found: ../../../Engine/Plugins/Marketplace/EOSIntegrationKit/Binaries/Win64/EOSSDK-Win64-Shipping.dll
LogEOSSDK: Unable to find EOS SDK in project binaries: D:/Program Files/Epic Games/UE_5.1/Binaries/Win64/EOSSDK-Win64-Shipping.dll
LogEOSSDK: Loading EOS SDK from engine binaries
LogEOSSDK: Initializing EOSSDK Version:1.15.3-21924193
LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.15.3-21924193 booting at 2024-03-31T18:03:27.082Z using C
LogEOSSDK: Error: LogEOS: Incompatible EOS_Platform_Create version specified (13), expected range (1 to 12)
LogEOSSDK: Error: LogEOS: Invalid input platform options. EOS_EResult: EOS_IncompatibleVersion
LogEOSSDK: Warning: FEIKSDKManager::CreatePlatform failed. EosPlatformHandle=nullptr
LogOnline: Error: EOS: FOnlineSubsystemEOS::PlatformCreate() failed to init EOS platform
LogOnline: Warning: EOS: EOS API failed to initialize!

When I try to log in with Account Portal or Persistent Auth , it logs me in Device ID.

If You want other information of this issue, notify me by this e-mail: foxaninfos@gmail.com . ( It is actually replyable :) ) Screenshot 2024-03-31 201631

If you want to know something about my game, you can find some info here. (translate the page because It is Italian!!)

RoxDevvv commented 4 months ago

am facing same problem

redtyyt commented 4 months ago

Ok... I resolved but I can help @RoxDevvv to resolve this issue

RoxDevvv commented 4 months ago

Can you explain how you solved it

redtyyt commented 4 months ago

Can you explain how you solved it

Yes! First, I sat "Default Artifact Name" and "Artifact Name" in Project Settings to "Client" and I copied the Name of my game from the website and pasted It in Project Settings (ProductName).

At the end, I restarted the editor.

Personally, I didnt set this things before, and It's for this reason It didnt wprk.

RoxDevvv commented 4 months ago

Worked bro thank you so muuuuuuuuuuuch 😍

redtyyt commented 4 months ago

Worked bro thank you so muuuuuuuuuuuch 😍

Your welcome! I'm Happy that It worked!

deveshmishrabetide commented 4 months ago

Glad it got solved! Anything pending in query?

redtyyt commented 4 months ago

Glad it got solved! Anything pending in query?

No no It Is all ok πŸ‘