better-modernized-combat / bmod-client

Freelancer: Better Modernized Combat (BMOD) is a modification for Freelancer, the 2003 space shooter by Digital Anvil. The core goal of the mod is to create a fun and compelling PvE experience for solo and group players in a multiplayer setting.
GNU General Public License v3.0
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Possible Crash When Destroying Orca #183

Closed IrateRedKite closed 1 month ago

IrateRedKite commented 3 months ago
Faulting application name: FLServer.exe, version: 0.1.1254.11, time stamp: 0x3ecbb13e
Faulting module name: KERNELBASE.dll, version: 10.0.17763.6054, time stamp: 0x63366e2a
Exception code: 0xe06d7363
Fault offset: 0x00126362
Faulting process id: 0x90c
Faulting application start time: 0x01dae5b5ddb91e32
Faulting application path: C:\bmod-server\Freelancer\EXE\FLServer.exe
Faulting module path: C:\Windows\System32\KERNELBASE.dll
Report Id: bd899ceb-bfa3-4370-a06a-0921999c4c57
Faulting package full name: 
Faulting package-relative application ID: 
IrateRedKite commented 3 months ago

E:\FL\Scratch\Source\Server\Space\EqObj.cpp(2519) : *** ERROR: ID(0x1CD) Arch(0xa66a8f8d): Tried to apply damage of type ??? within another damage callback. bm_ju_vhf,2792001421,0xA66A8F8D

IrateRedKite commented 3 months ago

content.dll 0x000bd173 in SP

IrateRedKite commented 3 months ago

bm_npc_aux_acx_1x_xp1_ammo is defined on bm_ju_vhf_fc_x_grp_elite, but is not listed in lootprops.ini, causing this crash. Looking to deploy a fix

IrateRedKite commented 3 months ago

Band-aid fix deployed with 3e10fd806acc3eeffa7e3ca556fcd29cc69bc577, we need to have a discussion about the state of + ammo gen variants, as there are technical hurdles here to be aware of.

FJonske commented 3 months ago

Just for the record, since I only just noticed the ping for this in my emails:

Noone really made a mistake here, except me, and noone really needs to change their approach or anything. Lootprops is one of those hybrid things which I meant to automate fully, but never quite did. Consequentially, a bad piece of regex that I committed a while back caused lootprops to not be automatically updated anymore, which was not an issue until now, when that specific piece of ammo was not added to lootprops manually.

The solution here is for me to get off my ass and automate lootprops fully, as there is no reason I can't just generate it from the files in the equipment folder. This should be fairly easy, and should not break anyone's workflows, just make them easier.