Closed IrateRedKite closed 1 month ago
E:\FL\Scratch\Source\Server\Space\EqObj.cpp(2519) : *** ERROR: ID(0x1CD) Arch(0xa66a8f8d): Tried to apply damage of type ??? within another damage callback.
bm_ju_vhf,2792001421,0xA66A8F8D
content.dll 0x000bd173 in SP
bm_npc_aux_acx_1x_xp1_ammo
is defined on bm_ju_vhf_fc_x_grp_elite
, but is not listed in lootprops.ini, causing this crash. Looking to deploy a fix
Band-aid fix deployed with 3e10fd806acc3eeffa7e3ca556fcd29cc69bc577, we need to have a discussion about the state of + ammo gen variants, as there are technical hurdles here to be aware of.
Just for the record, since I only just noticed the ping for this in my emails:
Noone really made a mistake here, except me, and noone really needs to change their approach or anything. Lootprops is one of those hybrid things which I meant to automate fully, but never quite did. Consequentially, a bad piece of regex that I committed a while back caused lootprops to not be automatically updated anymore, which was not an issue until now, when that specific piece of ammo was not added to lootprops manually.
The solution here is for me to get off my ass and automate lootprops fully, as there is no reason I can't just generate it from the files in the equipment folder. This should be fairly easy, and should not break anyone's workflows, just make them easier.