Also it would be nice if mobs could cause effects on the player. For example, I'd like to have a hit from a zombie carry a 20% chance of affecting the player with Slow for 5 seconds. (Even better if it can distinguish between zombies with weapons and zombies without weapons, but I'll take it either way.) Similarly, a hit from a spider could carry a chance of a Poison effect for 10 seconds. Multiple possible effects per mob would be nice -- for example I might want 20% chance of Slow from a zombie, but also a 50% chance of Hunger.
One particular effect I'd like is to have skeleton arrows that strike the head to be treated specially. I think it would be both interesting and challenging if arrows to the head caused a couple seconds of Blindness and/or Confusion. I have a headshot plug-in installed and it detects headshots on players (I use "headshoots" but there are several), so the detection code is in there somewhere. :)
Also it would be nice if mobs could cause effects on the player. For example, I'd like to have a hit from a zombie carry a 20% chance of affecting the player with Slow for 5 seconds. (Even better if it can distinguish between zombies with weapons and zombies without weapons, but I'll take it either way.) Similarly, a hit from a spider could carry a chance of a Poison effect for 10 seconds. Multiple possible effects per mob would be nice -- for example I might want 20% chance of Slow from a zombie, but also a 50% chance of Hunger.
One particular effect I'd like is to have skeleton arrows that strike the head to be treated specially. I think it would be both interesting and challenging if arrows to the head caused a couple seconds of Blindness and/or Confusion. I have a headshot plug-in installed and it detects headshots on players (I use "headshoots" but there are several), so the detection code is in there somewhere. :)