Hello, sorry if this is jumping the gun a bit, but I had some extra time on my hands and compiled your latest changes for 1.4.6 and noticed 2 issues.
Zombies and Skeletons are unable to move at all even when attacked however, mobs such as Spiders and Zombie-pigs are able to move correctly.
Nether mobs are able to spawn inside of world guard regions with the "spawnmobs: deny" flag on, as mentioned in another issue here.
Otherwise the plugin seems to work well spawn rates and equipment all seem to work great. I have not tested detection distance or block-break however. Awesome plug-in thanks for all your work!
EDIT: present in v0.20.1 as well
Seems that the error may be in "Entity findTarget" at least with my findings, I was able to get moving skeletons by borrowing some code from "Entity findTarget" in BloodMoonEntitySpider.java however was never quite able to get the zombies moving correctly.
CB: spigot 350
Hello, sorry if this is jumping the gun a bit, but I had some extra time on my hands and compiled your latest changes for 1.4.6 and noticed 2 issues.
Otherwise the plugin seems to work well spawn rates and equipment all seem to work great. I have not tested detection distance or block-break however. Awesome plug-in thanks for all your work!
EDIT: present in v0.20.1 as well
Seems that the error may be in "Entity findTarget" at least with my findings, I was able to get moving skeletons by borrowing some code from "Entity findTarget" in BloodMoonEntitySpider.java however was never quite able to get the zombies moving correctly.