Open james7132 opened 1 year ago
I'm on board for this! Although in the short term I think its probably more important to focus on "non-relative to other engines learning content". Given how sparse the current book is, it would feel odd to make the "coming from unity" info more complete than the "learning from scratch" material.
Developers use other major game engines (think Unity, Unreal, Godot). Bevy should provide a smoother on-ramp for those devs that generally know what they want to do, know how to do it in X other engine, but don't know Bevy's parallel feature or approach to the same problem.
There's been no shortage of issues and discussions on the main bevy repo asking for "how to do X that I would use Y for in Unity" (i.e. bevyengine/bevy#7773). It'd definitely be useful to have a cohesive set of parallels in a well-documented place.
A landing page for each engine to help convince and convert developers to trying out Bevy is also probably a good idea, but not 100% necessary. Probably nice to have once we have a more competitive feature offering.