Closed DGriffin91 closed 8 months ago
the error message is different with WebGPU, but it could be the same error with a more explicit log:
The number of sampled textures (17) in the Fragment stage exceeds the maximum per-stage limit (16).
- While calling [Device].CreatePipelineLayout([PipelineLayoutDescriptor]).
This should be fixed by https://github.com/bevyengine/bevy/pull/11893 correct?
@alice-i-cecile No, this is a separate issue.
Bevy version fe777d5c3fba64bec250b8ced3a6ba98fbd07a64
The deferred rendering example is broken on WebGL2 (And will also be broken on WebGPU, I expect).
The issue was introduced at https://github.com/bevyengine/bevy/commit/4c15dd0fc52a539a9bd41452cdae7fd07ec77134 with https://github.com/bevyengine/bevy/pull/10268