Open Shute052 opened 6 months ago
I fixed this in #12770.
An easy fix would be writing them back (bypassing change detection) in gamepad_button_event_system
IMO, regardless of this bug, bevy_gilrs should be changed to send raw events and let bevy_input handle the filtering.
Bevy version
What you did
Sending a
GamepadButtonChangedEvent
to modify the state ofAxis<GamepadButton>
.What went wrong
Nothing changed.