Open GitGhillie opened 4 months ago
I can't edit the issue title, but @alice-i-cecile it's an issue with deferred, not SSR.
It seems like lightmaps are not added to the gbuffer.
Is this a regression since 0.13?
No, looks like 0.13 has the same issue
Thanks for checking. Unfortunate bug, but not blocking for the release of 0.14 then.
Bevy version
Latest main
Relevant system information
Windows 10
What you did
.insert_resource(Msaa::Off)
and.insert_resource(DefaultOpaqueRendererMethod::deferred())
to the app..insert(DeferredPrepass)
or.insert(ScreenSpaceReflectionsBundle::default())
to the camera.What went wrong
It looks like this:
Other lights seem to work as normal.