Open Azorlogh opened 4 months ago
Sampling the depth texture is currently broken in wgpu in wasm with the webgl backend. The volumetric_fog feature should check for that and warn users, but it is expected to not work until the wgpu bug is resolved. It should work with the webgpu backend though.
Bevy version
Release: 0.14.0
Relevant system information
AdapterInfo { name: "NVIDIA GeForce GTX 980, or similar", vendor: 4318, device: 0, device_type: Other, driver: "WebGL", driver_info: "2.0", backend: Gl }
You should also consider testing the examples of our upstream dependencies to help isolate any setup-specific issue:
What you did
Opened the volumetric fog example at: https://bevyengine.org/examples/3d-rendering/volumetric-fog/
What went wrong
The example looks broken, and an error shows up in the console:
Additional information